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Chapter NINE. JUXT INTERACTIVE DECONSTRUCTION > STEP 07 executing the ANIMATION

STEP 07 executing the ANIMATION

Now, with my initial moment in time in Flash and set up appropriately, it's time to begin executing the animation. At this stage, I tend to work with FreeHand and Flash side by side, either exporting small objects I find I need, or copying and pasting them.

My process is straightforward. I first hide all the layers in Flash, except for the background and the first object, which I refer to as a cast member. Then, I develop its motion or its tween and place it down the Timeline. Then, I turn on the layer for the next cast member I want to appear and follow the same procedure: Develop its motion or tween, move it further down the Timeline, and remove its earlier appearance. I repeat this process for each of the cast members until the first moment in time is completely revealed. Figure 09:14 shows a partially developed Flash movie where the background layer is in place, and the initial key elements have begun to appear.


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