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Chapter EIGHT. DECONSTRUCTION MANIFESTIVAL > Flash object-oriented programming

Flash object-oriented programming

Before we get into the code of the ManiFestival, I think it's important to convey a few principles of the Flash 4 programming environment. Flash 4 action scripts become elegant when looked at with the notion of object-oriented programming (OOP) in mind. The concept is simple and you don't need to have programming experience to understand its principles.

In OOP jargon, an object is an individual module of a program. These self-contained modules are designed so that they can be used—and most importantly, reused—in various programming projects. An object becomes a building block, which, by design, increases your productivity. It can also make it easy to add and remove features from a larger project without breaking the entire architecture. It can also be much easier to track down problems in the code when designed properly.


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