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Chapter FIVE. 3D WIREFRAME DECONSTRUCTION > STEP 03 rotating the CPU

STEP 03 rotating the CPU

I chose this perspective for a particular reason. It will be the last view of the CPU in the final animation, and therefore, the most important. From this keyframe, we'll be able to determine how best to go about producing the rest of the views of the CPU. For this animation, all we need to do is give the object a quarter turn to the left, recording a frame roughly every 10 degrees.

To export the sequence of images, follow these steps:


PREVIEW

                                                                          

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