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Chapter FIVE. 3D WIREFRAME DECONSTRUCTIO... > STEP 01 building the object: THE CPU

STEP 01 building the object: THE CPU

Before we can animate anything in Flash, we need an object. The creation of 3D objects can be incredibly involved and complex. It's a challenging discipline and certainly beyond the capacity of this book. To keep things easy and get you up and running, I chose to show a simplified version of our CPU (used in an ad for a popular computer chip maker) and to quickly detail how it could be created in Dimensions.

The simplest way to begin is to think of the object as being made of basic, volumetric shapes—referred to as primitives—such as cubes, cylinders, cones, and spheres. With Dimension's Cube tool, we quickly created our object using four rectangular boxes as shown in figure 05:02.


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