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Chapter FIVE. 3D WIREFRAME DECONSTRUCTION > STEP 07 bringing the object TO LIFE

STEP 07 bringing the object TO LIFE

Now that the CPU has been placed into a symbol and optimized, it's time to be creative. So far, the animation describes only the object's three-dimensional rotation. That's all we ever care to achieve with tools external to Flash. As you're about to see, with Flash's scaling, spinning, Alpha, and color effects, we're about to instill upon the CPU a full range of motion within an unbelievably meager filesize.

The use of Flash symbols is crucial. Our rotating CPU has already been imported into a symbol called cpu_rotate, which we'll be able to reuse, alter, and duplicate without noticeably increasing the size of the file. One technique even capitalizes on the capability of instances to play a single frame rather than the entire symbol.


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