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Chapter FIVE. 3D WIREFRAME DECONSTRUCTION

Chapter FIVE. 3D WIREFRAME DECONSTRUCTION

Working 3D imagery into Flash can be a challenge. Traditional 3D art is usually heavy and requires a ton of information to redraw… bad for file size and tough on CPUs. hillmancurtis.com art director Ian Kovalik has come up with a great solution… that believe it or not is also super easy for the novice. I'm not a huge 3D guy… in fact, until Ian showed me his technique, I really never utilized 3D. Now it's another valuable tool I can call on to design with.

DESIGN FOCUS

Understanding 3D Flash

Simple, effective 3D construction

Importing a 3D model into Flash

Animating 3D in Flash

Optimizing the files



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