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Summary

This chapter introduced you to the idea of keeping ActionScript outside of Flash for faster, more scalable, and more reusable code. We went over how Flash looks for these files as well as the old way of incorporating external ActionScript. We covered all the fundamentals of creating your own external classes including the differences between public and private as well as static. This chapter also covered the three basic elements each object has:

  • Properties

  • Methods

  • Events


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