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Chapter 17. Debugging > Planning Ahead

Planning Ahead

This may seem obvious to some, but planning ahead is one of the best ways to avoid errors. When you have clearly defined requirements for your project, begin to map out key points of your project, such as the following:

  • What version of the Flash player are you going to use? Because different versions of the Flash player support different objects, this is an important question to answer early. You can check which version of the player is required for the different objects in the Help panel (F1).

  • How will the data be handled and stored? Understanding your data before you begin to build the application itself is invaluable because it will define the necessary interface pieces required for the users to work with the data.

  • Will there be any Object classes that will have to be created? If you know ahead of time that you need to create your own classes or components, you will have more time to figure out what the properties and function of those classes and components will be.

  • What are the basic interactions users will have with this project? It may seem harmless to wait until after everything is done before you begin to work on the interactions, but you would be surprised how often minor adjustments to the timing of how users interact with your project can cause errors.


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