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Chapter 16. Components > Skinning Components

Skinning Components

Back in Flash MX, skinning components was pretty simple—a lot of work, but simple. When you drag a component onto the stage, the component's skins were added to the library, and you could go in and adjust them any way you wanted. Now in version 2.0 of components, it's not as easy. When you drag a component onto the stage, just the component itself is sent to the library, and you cannot go into it and change it manually. There are, however, a couple of options starting with manually changing the skins.

Manually Skinning a Component

Manually skinning components is not as difficult as it may sound, but it is time-consuming unless you want to keep the default gray colors.


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