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Summary

This hour touched on the fundamental things you can do with actions. You have learned how an action can be placed in a keyframe to execute when that frame is reached and on instances of buttons to execute when the user clicks. You have learned that the exact mouse event to which you want to respond needs to be specified. You have also learned how actions can be placed inside movie clip events attached to instances of movie clips.

Not only have you learned where actions go, but you have learned that many actions require further specification in the form of parameters. If you understand this simple concept, you'll be able to apply that knowledge to almost any action you encounter because most actions require parameters. This hour just scratches the surface of how to use actions, but hopefully the concepts covered make sense to you because the same structure and terms apply to all kinds of scripting in Flash.


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