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Summary

This hour you saw how just a few touches can make an ordinary animation look rich and believable. Simply giving users a hint that something is about to happen (through anticipation) is enough to make sure they see your animation. Overkill adds a bit of reverberation at the end of an animation to make it more believable. This hour you also learned several ways to create depth and motion.

While some of the examples in this hour might not look advanced, with a bit of work they can become realistic. Of course, an artist can add a few finishing touches to make these exercises look great.


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