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Summary

This chapter covered all the basics with regard to symbols and instances. Concepts to take away from this chapter are that instances are copies of the original symbol and making changes to symbols affects all instances, but changes made directly to instances only affect that one instance. We also went over how to motion-tween certain symbols to create animation as well as how to use the motion guide.

And at the end of this chapter the library was covered. The library is where all symbols from the Flash file are held and organized.


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