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Summary

This chapter was dedicated to showing not only the ways in which you can begin to interact with data, but also the reasons why a developer or designer might want to interact with data, and the benefits.

We started out with the getURL() method, the quickest and easiest way to have user interaction with Flash and data. Then we moved on to some of the fundamental ways to bring in data, and what form that data needs to be in. And we finished up with the object that is designed to handle data integration and all of its documented and undocumented events.


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