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Summary

Proper debugging involves many steps. Furthermore, these steps begin when your project begins, not simply at the end of your project. Using tools in Flash, you can decipher which problems are occurring. What's more, you can stop Flash from executing each line of code to determine which objects are holding variable and property values at runtime. This will allow you to determine whether your interactivity map at the beginning of your project is matching the logic that Flash interprets in your ActionScript.


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