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Understanding movie clips is the key to using Flash MX Professional 2004 optimally. Although a great deal can be done with movie clips without using ActionScript, using the movie clips in conjunction with code increases their functionality and the control a developer or designer has over the actions that can be generated.

Getting used to movie clips with ActionScript, especially using object-oriented programming techniques, can be a daunting task, especially for designers. However, rather than looking at ActionScript and OOP as barriers to successfully achieving a goal, they should look at them as aids toward goal achievement. For nonprogrammers, ActionScript need not be absorbed all at once. Likewise, for procedural programmers, OOP need not be applied all at once. Rather, when faced with a problem to solve that cannot be done using noncoding techniques in Flash, you should look at the different methods (including drawing methods), properties, and event handlers associated with movie clips and see if they can help solve the problem. Likewise, if you spend a lot of time creating the code for a complex problem, think about using OOP techniques to make that code available for similar challenges. By working code into little classes, you can begin developing a code library of useful code modules.


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