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In Brief

  • Flash development primarily occurs on a “Stage” and in a code-writing panel.

  • Flash is modeled on a film analogy that includes a Timeline, frames, scenes, layers, a playhead, and a process called tweening.

  • Symbols allow Flash to use a single drawing in multiple instances but add only the size of the single drawing to the overall file size.

  • Movie clips are movies that can be added to a main movie for multiple animation.

  • Text fields in Flash allow dynamic, static, and input text in a Flash document.


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