• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Q&A

Q1: Is there an alternative to using the Swap Symbol feature individually on each instance in the timeline as I have so many to swap?
A1: Well, you can't select several instances and swap them all at once. However, if you are planning to replace an entire tween this way, you can take advantage of a new feature of the Library. Say the instances you want to replace are all based on a symbol called “box.” To quickly swap them all with another symbol called “circle,” simply create a new file and then open the Library panel from your first movie. Drag the replacement symbol (“circle”) into the new movie. While still inside the new movie, open the new movie's Library and change the circle symbol's name to “box” (the symbol, not the instance). Now the new file has something called “box” that actually contains a circle shape. Then drag “box” from the new file back to your original movie's Library. A Library Conflict dialog box asks you whether to rename the new “box” or to replace the existing “box.” Choose to replace and you'll see every instance change. Play around with this trick to fully understand it because it will replace every instance used in your entire movie.
Q2:Every time I open a .fla file that my co-worker created, I see a “Missing Font Warning” dialog box. What does this mean and what should I do?
A2: It means they created a text block (of any type—Static, Dynamic, or Input) which includes a font that you don't have installed on your machine. If you're careful never to touch any of those text blocks and if you send the file back to them when it's time to publish (or you install the font on your machine), then there's really no issue. However, if you need to edit those text blocks and you're not going to buy the font—this dialog box provides a way for you to specify (in one swoop) which font Flash should substitute for each instance. Just realize that this is more of an authortime issue and one that is unrelated to the Character Options for Dynamic or Input text.
Q3:What is the ideal number of people on a Flash team?
A3: Maybe the easiest situation is when only one person works on the entire project. However, that person will end up doing more work and won't benefit from all the skills others have to offer. Teams as large as 20 people can be very productive. It really doesn't matter—although larger teams usually require more upfront planning and ongoing organization.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint