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Workshop

The Workshop consists of quiz questions and answers to help you solidify your understanding of the material covered. Try to answer the questions before checking the answers.

Quiz

1:According to the suggested process of creating a Motion Tween, what should you always do before inserting keyframes?
  1. Save the file because Flash is likely to crash.

  2. Ensure the object in the first keyframe is a symbol.

  3. Use the Properties panel to Tint the symbol in the first keyframe.

A1: B. Saving is always a good idea, but not really necessary. You want to make sure the first keyframe contains a symbol, because it will be copied into the new keyframe and you need symbols in both keyframes for a Motion Tween.
2:When you want to edit the position of a symbol instance in a particular keyframe, what must you first ensure?
  1. That the red current frame marker is in the frame you want to edit.

  2. That you concentrate on the frame number you intend to edit and then move the instance.

  3. That the symbol isn't red.

A2: A. As surprising as it sounds, people often try option B (the E.S.P. method). This issue falls under a general suggestion I call “know where you are.” If you want to edit frame 1, you want to make sure the red current frame marker is in frame 1.
3:A Motion Tween requires two keyframes. When establishing that you want a tween between those two keyframes, exactly where do you make your tween settings?
  1. In the Properties panel when the symbol in keyframe 1 is selected.

  2. In the Properties panel when the second keyframe is selected.

  3. In the Properties panel when the first keyframe is selected.

A3: C. You always establish how Flash is to tween from one keyframe to the next by accessing the Properties panel for the first keyframe.


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