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Summary

We've touched on the fundamental things you can do with Actions. We learned how an Action can be placed in a keyframe to execute when that frame is reached and in instances of buttons to execute when the user clicks. We learned that the exact mouse event to which we want to respond needs to be specified. We also learned how Actions can be placed inside clip events attached to instances of Movie Clips.

Not only did we cover where Actions go, but we learned that many Actions require further specification in the form of parameters. If you understand this simple concept, you'll be able to apply that knowledge to almost any Action you encounter, because most require parameters. We just scratched the surface of how to use Actions, but hopefully the concepts we covered make sense, because the same structure and terms apply to all kinds of scripting in Flash.


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