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Part: IV Putting It All Together for the Web > Advanced Animation Techniques

Hour 21. Advanced Animation Techniques

We've studied all the built-in animation tools in Flash. Keyframes, Motion and Shape Tweens, Onion Skinning, masking, and guides—these should all be pretty familiar. What else is there to learn? How to make really effective animations! This hour we'll study some advanced animation techniques that will make your animations more effective, appear more believable, and maybe even take less work to create (though that's not the highest priority). A lot of the material this hour is just an application of traditional animation techniques developed over the years by conventional animators. Although the concepts you learn are not completely new to the world, the techniques you'll be applying to Flash might be new to you.

Specifically, this hour you will

  • Create animations without tweening

  • Learn how to apply traditional animation techniques like anticipation and overkill

  • Simulate depth and perspective

The two different paths Flash authors tend to follow are programming or animation. Some people describe the programmers as “technical” and the animators as “artistic.” This is a mistake, because programming can be very creative, and visual communication can be very technical. The tendency to specialize isn't necessarily because of a natural aversion to one direction or an inclination in another. It may seem that we're taking a break from technical issues, because in recent hours we've been studying issues like file size and scripting, but this hour will be just as technical—just applied to making animations.



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