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The Workshop consists of quiz questions and answers to help you solidify your understanding of the material covered. Try to answer the questions before checking the answers.


1:To ensure no bugs exist in your movie, you should always run the Debugger before publishing.
  1. False. You need to run the Debugger after each change to prevent bugs.

  2. True. As long as you don't make any changes after running the Debugger, your movie will be free of bugs.

  3. False. The Debugger doesn't prevent bugs. It only lets you analyze the movie.

A1: C. The Debugger only provides information; it does not “debug” your movie.
2:You build a project one task at a time so you can check your work as you go.
  1. True. There may be other reasons as well, but the idea is to get one thing working before you start something else.

  2. False. Working on one task at a time makes your file smaller, and that's the only reason to work this way.

  3. True. Although this is one reason, the main reason is that your Flash movie will play faster on the end user's machine.

A2: A. If, in contrast, you implement two tasks and find neither works, tracking down the problem is difficult. Building in small steps can help.
3:Debugging someone else's work online is a great way to learn.
  1. It could be, but only files that have been exported with Debugging Permitted will allow for this.

  2. False. Besides, it's illegal.

  3. True. The first thing you should do is figure out how you can snoop through other people's files in this manner.

A3: A. Keep in mind that only files exported with Flash 5 or later have the potential of allowing debugging. Because this is not the default, you'll have a hard time finding many files to debug. Plus, the author could have included a password requirement on the file, so this is practically a nonissue.



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