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Part: II Animating in Flash > Animating Using Movie Clip and Graphic Symbols

Hour 12. Animating Using Movie Clip and Graphic Symbols

When you see what Movie Clip symbols can do, you'll be blown away. Inside a Movie Clip, you can create an animation and then animate an instance of that clip. This means that, for example, you can create a rotating wheel clip and then animate the rotating wheel so that it not only rotates but moves across the screen as well. Symbols, as a general concept, should not be new to you. We learned quite a bit about them in Hour 5, “Using the Library for Productivity,” when we studied the Library. Probably the biggest benefit of symbols is that, while you keep one master version in the Library, you can use as many instances of the symbol as you like throughout your movie with no significant impact on file size. You should also recall from Hour 8, “Using Motion Tween to Animate,” that whatever you tween must be some kind of symbol. I'm sure you've also noticed that, any time you create a symbol, Flash asks whether your symbol should have the behavior of a Movie Clip, Button, or Graphic. Next hour we'll learn all about Buttons, but this hour we'll learn as much as we can about animating with Movie Clips and Graphic symbols.

This introduction doesn't try to summarize Movie Clips because there is so much to say it would fail to cover everything. The biggest goal this hour will be to understand Movie Clips and how they compare to plain old Graphic symbols.


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