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Hour 21. Advanced Animation Techniques > Task: Control Point of View for Visual...

Task: Control Point of View for Visual Effect

In this task we change the point of view during an animation to imply motion.

In a new file, draw the best-looking airplane you can. Convert it to a Movie Clip so you have one instance of your airplane clip. (If you want to get fancy, you can go inside the clip and add some animated frames—perhaps an animating propeller.)

Insert keyframes (press F6) at frames 50 and 60. In frame 60, hold Shift while you drag the instance of your airplane to the right until it's off the screen. Set Motion Tween in the keyframe at frame 50.

Test the movie, and you can imagine you're filming this from another airplane that is keeping up with the biplane. At frame 50, your plane stops. It needs something more, though.

Insert a new layer (name it Background), and zoom out to 25%. In the new layer, draw a jagged line much wider than the stage with the pencil, as in Figure 21.11. Select the line and covert it to a symbol—call it Mountains. In frame 1 of the Background layer, position Mountains so the left side just touches the left side of the stage.

Figure 21.11. Draw a horizon full of mountains, and (when tweened) they'll make the stationary plane look like it's moving.

Insert a keyframe in frame 50 of Background. Move the instance of Mountains in frame 50 all the way to the left so its right side just touches the right side of the stage. In frame 1 of Background, set Motion Tween.

Test the movie.



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