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Hour 21. Advanced Animation Techniques > Task: Use Overkill to Make an Animatio...

Task: Use Overkill to Make an Animation More Effective

In this task, we'll add the subtle effect of overkill and make the animation more believable.

1.
Ideally you can start with the last exercise. If not, make a simple Motion Tween of an instance called Circle, moving from the bottom of the screen to the top of the screen, ending in frame 25.

2.
Insert keyframes in frames 26, 27, 28, and 29. (Click in frame 26, and then press F6 three times.)

3.
The extra frames will include one frame where the circle goes too far and becomes stretched, one frame where the circle reverberates and actually moves lower than the end frame, and one where the circle ends up in its final resting position (where it happens to be already, so that frame won't need to be adjusted).

4.
Vertically stretch the circle in frame 26 so it's extra tall and narrow (as in Figure 21.3). You don't need to make sure the bottom or top lines up with circles in adjacent frames; however, turn on Onion Skin so that you can be sure the stretched circle in frame 26 is positioned a little higher than the one in frame 25.

Figure 21.3. To make the circle overshoot its destination, we can stretch it to exaggerate the overkill.


5.
In frame 27, simply move the circle down a few pixels.

6.
Test the movie. It's pretty amazing that just a touch of overkill can make this animation so much more believable.


PREVIEW

                                                                          

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