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Part: III Adding Interactivity and Advan... > Using ActionScript to Create Non-Lin...

Hour 14. Using ActionScript to Create Non-Linear Movies

Flash's programming language is called ActionScript. Like any programming language, ActionScript lets you write instructions that your movie will follow. Without ActionScript, your movie will play the same way every time. If you want the user to be able to stop and start the movie, for example, you need ActionScript. Individual elements of ActionScript are called Actions. It isn't necessary for you to learn ActionScript to add Actions to your Flash movie. Using the Actions panel, you can select preprogrammed Actions and put them in almost any order. Last hour you learned how to create buttons. This hour you'll learn how to attach Actions (like “Stop” and “Play”) to those buttons.

Specifically, you will

  • Learn the three places you can put Actions

  • Edit Actions to make them do exactly what you want

  • Direct Actions so they affect only part of your movie

  • Discover some basic approaches to combining Actions for specific effects

Literally hundreds of Actions are available in Flash. We won't cover all of them this hour. Rather, we'll cover the basic concept of their use and the general approach you should take. This way, you'll build a good foundation on which to grow at your own pace.


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