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10. Loading Assets On the Fly

Chapter 10. Loading Assets On the Fly

In this chapter we really begin to flex our Flash muscles. We’ll load external JPEGs on the fly, use ActionScript to create a preloader, optimize images in Fireworks, use built-in components, and even create our own custom component. So hang on tight!

This chapter focuses almost entirely on solving one problem: finding the best way to load external assets into a Flash movie while it’s running. This goal can be accomplished in several ways, and each approach has its merits. We’ll work with each method and learn which is best in any given situation.

“So,” you wonder, “why do I want to load assets into a Flash movie dynamically when I can just import them at authoring time?” And that is a good question, for which there are several answers.


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