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1.9. Conclusion

While writing this book, I met online with the other authors to discuss our project. I used some of the sample applications I wrote for the book and another Macromedia application built on top of Flash and FlashCom: Breeze Live. One of the earliest conferences I had was with Robert Reinhardt. I was at home in Toronto, on eastern standard time, and he was in Los Angeles on Pacific time. It was dark in Toronto and the sun was about to start setting in L.A. Aside from the immediacy of our conversation—something more akin to being in the same room than being on the phone or using text messaging—there was something compelling about seeing the light gradually change on the other side of the continent as we spoke. In later conferences with Giacomo Guilizzoni, I was impressed with how helpful it was to be able to share code and make notes that we could both see and edit while we discussed what parts of this book each of us should work on. Communication applications that include live video, audio, and data make collaboration at a distance more immediate and effective. Flash and FlashCom together provide a platform that can be used to build a wide range of compelling communication applications. Whether you need to build a shared simulation to enhance an online course or a simple video conference, text chat, or video-on-demand application, you'll find a rich toolbox of classes and components to create it described in detail in the chapters that follow.


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