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2.7. Conclusion

We're in only the second chapter of the book, and you've already come a long way. This chapter showed how the FlashCom communication components encapsulate commonly needed features such as chat, video recording and playback, bandwidth control, user configuration, and more. These components implement much of a FlashCom application's plumbing so you can create basic applications quickly and then enhance them with additional features as needed. We already saw how to build a simple chat room and add audio and video to it.

Now that you have a basic understanding of creating a simple FlashCom application, we'll explore the technical issues in more detail. In the next chapter, we cover creating and managing connections. In subsequent chapters, you'll master additional topics such as applications and instances, media and data streams, and the Camera and Microphone classes. You've already seen a glimpse of FlashCom's power but the journey is just beginning.


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