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Chapter 24. Sound > Sound Events

Sound Events

In the Property Inspector, there is a Synch pull-down menu, which contains options for the following:

  • Event. Triggers when the playhead enters the keyframe the sound is in. It is meant to convey the idea “event in the animation,” and is what you may choose when you place a sound in the down frame of a button timeline, for example. If the sound is already playing, a new instance of the sound will begin, and they will overlap.

  • Start. Works the same as Event; however, if the sound is already playing, using the Start option will prevent a new instance of it from playing again.

  • Stop. Turns off the sound specified in the Property Inspector.

  • Stream. Used for Web content, Stream forces the timeline to keep up with the sound. In order for it to work, the sound layer must be extended to the appropriate amount of frames in the timeline that the sound plays over. The rest of the content for your piece must add up to that number of frames. To keep your animations and your sound synchronized, Flash kicks out random frames in the timeline (but not keyframes).


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