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Summary

Graphic symbols are used to create reusable assets. Reusable assets do not significantly increase file size. Because graphic symbols have their own timeline, and therefore layer structure, you can build complex graphics inside the symbol. You can also create animations inside the symbol; however, because the graphic symbol's timeline is dependent upon the main timeline, this isn't always a recommended practice.

Graphic symbols can be edited in place (on the Stage), in symbol editing mode, or in symbol editing mode in a completely different window. Changes to a graphic symbol's master properties affect all symbol instances on the Stage.


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