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Chapter 16. Graphic and Font Symbols > Using a Graphic Symbol

Using a Graphic Symbol

When you want to make use of a graphic symbol in your Flash document, drag it out of the library window and drop it on the stage in the layer and the keyframe you want it to be in. This creates an instance of the symbol.

Symbol instances essentially point to the symbol properties in the library, and draw a copy on the stage without duplicating the whole asset. This is what keeps our file size low. But just because it's a reference to a master asset doesn't mean that it can't be changed. In fact, symbol instances have their own special properties we can modify with the Property Inspector (in the case of graphic symbols).


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