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Chapter 15. Breaking Up a Project

IN THIS CHAPTER

Breaking a Project into Multiple SWFs 121

Loading an SWF into a Movie Clip 122

Loading an SWF into Levels 125

Preloaders 126

Runtime Sharing 127

Summary 128

Sample Questions 129

There are a number of ways to organize your application in its final form. In the old days, people used to develop all of their content in Scenes, load the entire SWF into the end user's browser all at once, then jump the playhead from point to point via animation and ActionScript. As Flash becoma more complex, a best practice emerged, and that was to break your project up into smaller, content related SWFs that don't load into the interface until they're needed.


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