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Summary

In Flash, there are three different types of animation that we use: frame-by-frame animations, motion animations, and shape animations. Inserting one keyframe after the other, and altering visual assets in each of those frames over time manually produce frame-by-frame animations. Motion animation involves changing the position of a visual asset over time, as well as scale and rotation. Motion animation can be accomplished manually or by using Flash's automated functionality. Shape animation involves changing the physical appearance or shape of a visual asset over time, and this animation type can also be animated. Manual animations create bigger file sizes.

Onion skinning is an animation tool that shows assets in frames other than the one you're actively editing. The two onion skin options are Onion Skin, which shows grayed-out versions of assets on other frames, or Onion Skin Outlines, which shows the outlines of assets in other frames. Modify Onion Markers allows you to change onion skin settings, or you can manually adjust onion skin settings by pressing and dragging onion skin markers over a span of frames.


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