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Part V: Working with Information > Managing Content and Troubleshooting

Chapter 12. Managing Content and Troubleshooting

As the complexity of your Flash movie increases with the addition of bitmaps, videos, sounds, and animations, as well as the ActionScript that integrates them, you’ll need to keep close track of all the elements so you can make necessary revisions and bug fixes. After all, the most elaborate Flash movie is useless if you can’t pinpoint the one variable that’s keeping the whole thing from working. Fortunately, Flash provides several tools for troubleshooting and managing Library symbols and code.

This chapter shows you how to create shared Library symbols and external ActionScripts that supply common elements—symbols and code—to a team of Flash developers working on a project. You’ll learn about components, which are specialized movie clips that contain prescripted code that makes common interactivity easy to apply. For example, using components that Flash provides, you can quickly build a progressive preloader or a check box and specify parameters to customize it for your own project without having to build your own from scratch. You’ll learn about behaviors, which are prepackaged ActionScript code that can make applying interactivity easier. This chapter also delves into the Movie Explorer, Output window, and Debugger panel, which offer information about the organization and status of your movie. These three windows let you review your ActionScript in context with the other components in your movie, receive error and warning messages, and monitor the changing values of variables and properties as your movie plays.


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