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Chapter 7. Buttons

IN THIS CHAPTER

The Four Button Frames

Creating Buttons

Using a Button in a Document

Button Actions

Enabling, Editing, and Testing Buttons

Summary

Sample Questions

As we learned in Chapter 3, “Flash Building Blocks,” there are three types of symbols: movie clips, graphics, and buttons. You use buttons when you need to introduce interactive material to your Macromedia Flash MX presentation. Buttons and movie clips can have instance names; a graphic cannot. This is important because through instance names we can talk to buttons and movie clips via ActionScript. The major difference between a button and a graphic or movie clip is a button's Timeline. Where a movie clip or graphic symbol's Timeline is in sync with the document's Timeline, the button's Timeline is unique to its attributes.


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