• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Deleting Master Symbols

Deleting symbols can be a little trickier than deleting raw shapes or grouped shapes on the Stage. Deleting one instance of a symbol from its place on the Stage is easy; just use the methods for cutting or deleting graphics discussed in Chapter 3. Deleting symbols from the Library is not difficult but does require some thought, because instances of the symbol may still be in use in your movie. Flash gives you the option to delete all traces of the symbol from the movie or to delete just the graphic portions while keeping a placeholder for the instance, which you can replace with another symbol later.

To delete one symbol from the library:

1.
In the Library window, select the symbol you want to remove.

2.
To delete the symbol, do one of the following:

  • At the bottom of the window, click the Delete button (the trash-can icon) (Figure 6.37).

    Figure 6.37. Click the trash can icon to delete a selected library item.


  • From the pop-up Options menu in the top-right corner of the window, choose Delete.

    Flash displays a dialog box, warning that you can’t undo the delete operation and giving you the option of deleting all symbol instances in your movie (Figure 6.38).

    Figure 6.38. Deleting items in the Library is not undoable. Flash gives you a chance to change your mind with this warning dialog box.


3.
To delete all instances of the symbol from the movie completely, check the Delete Symbol Instances checkbox.

or

To delete the graphic portion of all instances of the symbol but preserve placeholders for each one, uncheck the Delete Symbol Instances checkbox.

4.
To complete the deletion, do one of the following:

  • To stop the operation, click Cancel.

  • To continue, click Delete.

    Deleting permanently removes the symbol from the library. If you check the Delete Symbol Instances option, Flash also removes all instances of the symbol from the Stage completely. If you do not choose that option, Flash retains a small square placeholder—equivalent to the center point of the symbol—for each instance of the symbol on the Stage (Figure 6.39).

    Figure 6.39. In the Delete dialog box, when you do not select Delete Symbol Instances (top), Flash keeps a symbol-instance placeholder in the movie for every symbol instance that you used (bottom). Choose Delete Symbol Instances to make Flash fully delete all instances of the selected symbol.



PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint