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Chapter 8. Frame-by-Frame Animations > Making a Simple Frame-by-Frame Animation - Pg. 391

Frame-by-Frame Animations Tips 391 · With frame-based selection style active, you can replace the contents of one keyframe with those of another quickly. Select an in-between frame that displays the contents you want to copy. Drag that source frame over the keyframe whose contents you want to replace. Flash copies the contents of the target keyframe with the contents of the source keyframe. · To avoid the multiple-step process of copying a series of frames, pasting them in a new location, and then deleting the originals, you can cut the frames. With frames selected, choose Edit > Cut Frames, or press Option- -X (Mac) or Ctrl-Alt-X (Windows). Flash removes the frames and copies them to the Clipboard, ready for pasting. Making a Simple Frame-by-Frame Animation In traditional cel animation or flip-book animation, you create the illusion of movement by showing a series of images, each slightly different from the rest, simulating snapshots of the movement. When you create each of these drawings and place them in a series of keyframes, that process is called frame-by-frame animation . When you create only the most crucial snapshots and allow Flash to interpolate the minor changes that take place between those changes, you're creating tweened animation. You learn more about tweening in Chapters 9 and 10. A classic example of frame-by-frame animation is a bouncing ball. You can create a crude bouncing ball in just three frames. Procedure 8-15. To set up the initial keyframe: 1. Create a new Flash document, and name it something like Frame-by-Frame Bounce.