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Chapter 10. Animation with Shape Tweening

Chapter 10. Animation with Shape Tweening

In shape tweening, as in motion tweening, you define the beginning and ending graphics in keyframes. Macromedia Flash MX creates the in-between frames, redrawing the graphic with incremental changes that transform it. The important difference between motion tweening and shape tweening is that motion tweening works on groups and symbols, and shape tweening requires editable graphics.

Shape tweening doesn’t restrict you to changing the graphic’s shape. You can change any of the graphic’s properties—size, color, location, and so on—as you would in motion tweening. Though it’s possible to shape-tween graphics that move in straight lines, the other automated-motion features are not available. You cannot instruct Flash to rotate a shape-tweened item, for example.


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