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Chapter 6. Managing Outside Communication > Communicating with External Images

Communicating with External Images

Using the same actions that load external SWF files into your movie dynamically, you can load JPEG images dynamically. Use the action loadMovie or loadMovieNum to pull images into your movie at run time to reduce the size of your Flash movie and save download time. As is the case with external SWFs, keeping images separate from your Flash movie will make revisions quicker and easier, because you can swap or change the images without messing with the actual Flash file.

Loaded images follow many of the same rules that loaded movies do, and those rules are worth repeating here:


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