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Chapter 3. Getting a Handle on Actionscript > About Objects and Classes

About Objects and Classes

At the heart of ActionScript are objects and classes. Objects are data types—such as sound, graphics, text, and numeric values— that you create in Flash and use to control the movie. A date object, for example, retrieves information about the time and the date, and an array object manipulates data stored in a particular order.

All the objects you use and create belong to a larger collective group known as a class. Flash provides certain classes for you to use in your movie. These predefined classes are also referred to as objects, but they are named and capitalized. The Color object, for example, is a class from which different color objects are created.


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