So far in this chapter, you’ve learned how to name your movie-clip objects, target each one, and navigate within their Timelines from any other Timeline in your movie. But how does the ability to control movie-clip Timelines translate into meaningful interactivity for your Flash project? The key is to think of movie clips as being containers that hold stuff: animation, graphics, sound, and even data. By moving the playhead back and forth or playing certain parts of a particular movie-clip Timeline, you can access that stuff whenever you want, independently of what else is going on (Figure 5.42).