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Events and Event Handlers

Events are things that happen that Flash can recognize and respond to. A button click is an event, as are button rollovers, mouse movements, and key presses on the keyboard. Events can also be things that the user cannot control. The completion of a sound, for example, is also an event. Events can even occur regularly.

With all these events happening, you need a way to detect and respond to them. Event handlers are statements that perform this task. Event handlers perform certain actions as a response to events. You can create an event handler to detect a click of a button, for example. In response, you can make Flash go to another frame in a different scene.

Event handlers are associated with particular Flash objects. Button presses, rollovers, and releases are associated with the Button object. The pressing of a key is associated with the Key object. And the completion of a sound is associated with the Sound object. You will learn about all these events as you learn about the objects themselves. You’ll begin with the Button object.

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