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Lesson 3. Using Symbols and the Library > Converting a Graphic to a Symbol

Converting a Graphic to a Symbol

When you are working in Flash, each object you create increases the size of your final movie. What if you could reuse objects instead? You can. Any object that you intend to use more than once should be turned into a symbol.

Symbols reside in a Flash library. You can drag multiple copies of a symbol from the library to the stage. Each copy of the symbol on the stage is an instance of the symbol. Adding multiple instances of symbols to your movie does not significantly increase the movie size. Flash just records the properties of the new instance; its description already exists in the library. When you change an instance in the library, all instances on the stage are updated.


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