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Lesson 2. Using Graphics and Text

Lesson 2. Using Graphics and Text

As your movies get more complex, you will want to use more complicated graphics and text. In this lesson, you'll learn how to import graphics into Flash, how to convert bitmap graphics to vector graphics, and how to use the text tool and Character panel to work with text.

But before you start adding graphic and text elements to your movies, you'll look at some of the tools Flash offers for controlling and modifying elements. Flash provides multiple tools to let you precisely control the placement of elements, including rulers, guidelines and the Info panel. In this lesson, you'll learn to use all three.

The abstract-looking dolphin was created using a photograph (a bitmap) which was converted to a vector graphic. Site created by Fig Leaf Software

In addition, Flash uses layers and guide layers to let you control the way your elements interact. You'll add and modify layers, and you'll work with the layer display to show, hide, lock, and unlock different layers.

Throughout the lesson, your exercises will build upon one another to create a complex graphic that will be the first page of the Neptune Resorts Web site. You'll start simply, but by the time you complete this lesson, you'll have a page with graphics, text, and borders.


In this lesson, you will:

  • Use rulers and guide lines to position elements on the stage

  • Use the Info panel to position elements on the stage

  • Add and modify layers

  • Import artwork

  • Convert a bitmap graphic to a vector graphic

  • Group elements

  • Add and modify text


It usually takes about one hour to complete this lesson.


Media Files:




Starting File:


Completed Project:




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