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Chapter 1. Flash Basics > Building a Button

Building a Button

An answer option must be sensitive to the mouse. Players click on one of the options and actions are performed. It would also be good to have visible and audible reaction to the various steps in the mouse click and to the mouse rollover as well. Flash gives us all these abilities and more in the Button primitive. To clearly understand how buttons operate, it is best to take a step or two back.

To create a button, invoke Flash's NEW SYMBOL function, tucked away in the Insert pulldown (Figure 1.3).


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