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Chapter 1. Flash Basics > Practical Flash

Practical Flash

In this chapter, we do not attempt to conscientiously teach Flash graphics creation. That is the subject of many other books. The chapter is not even an overview of the subject. In fact this chapter is more of an underview. We offer a mouse's-eye view of the construction of a few simple but sophisticated interface elements. We don't suggest that our methods are the best approach to each problem. Multifaceted software like Flash invites creative approaches. The approach we show here, based on much experience in team production of code and graphics, is one good approach. Consider it as you develop your own.

Project Design

The trivia quiz game that we will build throughout this book is complex and sophisticated. It starts, however, with some simple ideas that are recognizable in every later step of development.


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