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Part V: Working with Information > Managing Content and Trouble-Shooting

Chapter 12. Managing Content and Trouble-Shooting

As the complexity of your Flash movie increases with the addition of bitmaps, sounds, and animations, and the ActionScripts that integrate them, you'll need to keep close track of these elements so you can make necessary revisions and bug fixes. After all, the most elaborate Flash movie is useless if you can't pinpoint the one variable that's keeping the whole thing from working. Fortunately, Flash provides several tools for trouble-shooting and managing Library symbols.

This chapter shows you how to create shared Libraries and external ActionScripts that supply common elements—symbols and code—to a team of Flash developers working on a project. This chapter also delves into the Movie Explorer, Output window, and Debugger panel, which offer information about the organization and status of your movie. These three windows let you review your ActionScript in context with the other components in your movie, receive error and warning messages, and monitor the changing values of variables and properties as your movie plays.

Finally, you'll learn some strategies for making your Flash movie leaner and faster—optimizing graphics, organizing your work environment, and avoiding some common mistakes—guidelines to help you become a better Flash animator and developer.


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