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Chapter 5. Managing Flash Communication > Navigating Timelines with Movie Clips

Navigating Timelines with Movie Clips

The independent Timelines of movie-clip symbols make complicated navigation schemes possible (Figure 5.1). While the main Timeline is playing, other Timelines of movie clips can be playing as well, interacting with each other and telling what frames to play or when to stop. It's quite common, in fact, to have enough movie clips on the Stage all talking to each other that the main movie Timeline need only be a single frame for the entire movie to work. Driving all this navigation between Timelines is, of course, ActionScript. The basic actions used to navigate within the main Timeline (Go To, Stop, and Play) can also be used to navigate the Timeline of any movie clip. This is possible because movie clips are part of a Flash-defined movie-clip class, allowing you to work with movie clips as objects.

Figure 5.1. A movie can contain many Timelines that interact with each other. This example shows Scene 1 as the main Timeline. It contains two movie clips. One of the movie clips contains another movie clip. The arrows show just a few of the possible lines of communication.



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