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Chapter 7. Controlling the Movie Clip > Customizing Your Pointer

Customizing Your Pointer

Once you understand how to control the movie clip, you can build your own, custom pointer. Think of all the different pointers you use in Flash. As you choose different tools from the Tools window—the paint bucket, the eyedropper, the pencil—your pointer changes to help you understand and apply those tools. Similarly, you can tailor the pointer's form to match its function.

Customizing the pointer involves first hiding the default mouse pointer. Then you must match the location of your new graphic to the location of the hidden (but still functional) mouse pointer. To do this, you set the X Position and Y Position properties of a movie clip to the x and y positions of the mouse pointer. The x and y positions of the mouse pointer are defined by the properties _xmouse and _ymouse.


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