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Chapter 13. Using the Library to Manage Your Assets

Chapter 13. Using the Library to Manage Your Assets

What you'll learn…

The library interface

Managing library assets

Working with elements from the Library window

Working with common and shared libraries

Think how difficult it would be to accomplish anything using your computer if it didn't have a built-in organizational system to help you work with and keep track of your files. Imagine trying to locate a single file among the thousands that reside on your computer's hard drive—you could spend the greater part of a week and still not find what you were looking for. Fortunately, the computer's operating system makes file management fairly painless.

Most computer operating systems allow you to organize your files in imaginary "folders" that work the same way real folders do. You can open and close them, name and rename them, reorder them, and move them around. In short, you can organize your files in a way that makes sense to you. The library in Flash works much the same way.

A Flash project can contain hundreds of items, or assets, including symbols, sounds, bitmaps, and video. Keeping track of and working with all of these items would be a daunting task without the library, which has all the functionality you need to keep your movie elements organized. You work with items in Macromedia Flash's library in much the same way you do with files on your hard drive—each asset in your project is identified by an icon representing the type of asset it is, and all assets are organized into folders.



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